Please note that is exclusively a review for the PC version of Call of Duty: Ghosts. It is not reflective of current or next-gen consoles.
Activision’s latest Call of Duty has once again been a huge success. This isn’t any old Call of Duty, though. Infinity Ward has been tasked with making the first Call of Duty for next gen systems. Activison is hoping Call of Duty can carry over the success to the next generation of consoles. Excited PC gamers, like myself, were ecstatic to get a glimpse of what the next generation of consoles were capable of before the systems had dropped in stores. Instead of receiving what we wanted, PC gamers received a buggy and unoptimized mess.
All bad things aside, I did enjoy the campaign. While it feels like the standard Call of Duty campaign, I still had a blast. The characters were fun, set pieces were intense, and levels were interesting. Players will fight in space, underwater, in the air, and even within a tank. Guns handle well as they always do and the gameplay is top notch. By far the best part of the game is something new to the Call of Duty series, a supporting character that is a dog. When I first met my loyal companion, I was instantly attached. Riley goes everywhere with you and always has your back. Not once have I liked a character this much in the Call of Duty universe. The antagonist in Ghosts also stands out. A former elite soldier who has turned to enemy side, he now vows to destroy everyone of his former comrades. Throughout the story we learn of this character’s background and what has driven him to do these acts.
While the story was enjoyable, I often lost immersion due the horrible textures that plague both single and multiplayer. Textures quite literally look worse at times than games like Half Life, which was released in 1997. While I was convinced that my textures were glitched, further research proved that Ghost’s has some of the worst textures I have ever seen. This is 2013, low res textures have zero excuse to be in any game. Graphics issues don’t stop there. The game is constantly freezing when playing multiplayer, FPS drastically drops at times, FOV is locked at a measly 65, FPS is locked at 91, and the game can barely run on some high end systems. I hate using this term, but Call of Duty: Ghosts is broken on PC. The game even stutters in the menu! Maybe I would excuse the poor performance is Ghosts was a good looking game, but it really isn’t. Black Ops 2 looked better than Ghosts on PC and ran about twice as fast. Black Ops 2 also included a FOV changer, which is now absent in Ghosts. Many of the great changes incorporated in Blacks Ops 2 are also strangely absent in Ghosts. It’s almost as if Infinity Ward completely ignores Treyarch’s advances, just out of spite.
Multiplayer has also reached a new low in the Call of Duty series. Some genius at Infinity Ward decided to lower the player count to 12 AND make the maps bigger. To add even more insult on top of injury, the spawns are completely broken. The logic doesn’t even make sense, how can there be a bigger map with less people, but players get spawn killed more than any other Call of Duty. Numerous other issues plague online. A simple Google search will show thousands of complaints with the latest Call of Duty. Call of Duty: Ghosts multiplayer may be enjoyable once these over glaring issues are fixed. Fixes to multiplayer seem slim as Infinity Ward is not replying to PC gamer’s tweets, posts, or emails. Further news about updates to multiplayer are completely absent even on console systems.
Call of Duty gets 5 fish AI out of 10. The campaign was enjoyable, but numerous issues overshadow the good time. The game is broken on PC systems and Infinity Ward doesn’t seem to give a rat’s ass. Go save your money and purchase it on console if you really want it.