Discussion: Video Game Microtransactions – Do they Add Content or Subtract from Experience

Video Game Microtransactions

Video game microtransactions have been subject to controversy since gamers first started seeing them. The idea stems from free-to-play games but has carried over into some full paid game in its own way. A microtransaction is an in-game item that is for sale to give players advantages. To be derogatory some refer to video game microtransactions as “pay-to-win” modules.

Now, microtransactions have migrated and morphed in ways where it’s sort of hard to keep track of. Some games offer loot boxes for a chance at specific items to aid players. While most can work very hard to earn rewards others opt to take the easy-way-out and pay for their perks.

This week’s discussion comes from the very sensitive topic of video game microtransactions. Many media outlets fight against them however some gamers feel that the content they offer adds to games.

As with all of our discussion post you are free to share your own opinion. Remember, every opinion matters here and we will not accept any comment attacking another viewer. This post is put in place to give gamers a positive and influential voice in the video game industry. So, please remain civil and on topic. The more people to share and contribute the more likely companies will hear our voices and listen to requests! Make our discussion posts your area to freely speak without the fear of other gamers attacking you. Everyone is can have their own opinion here; be respectful to us and your fellow gamers for the best outcome of our discussion area.

Video Game Microtransactions – The Great Debate

On one side of the argument we have supporters; those who feel that Microtransactions adds to their experience. In some ways, these people are correct as games might not be able to continue to offer regularly updated material without the option of microtransactions. Certain games are pulling away from specific release cycles by instead offering microtransactions to keep money flowing and their existing game updated. This is how some games continue to roll out content. This can create tension for those who appreciate the longer life spans of games due to the selling of regularly updated content.

On the contrary, other players think that microtransactions are greedy. Not only do these players shame those who have bought content but they also feel like they are discriminated against for simply purchasing a full priced game without any add-ons. Instead of getting a complete game where every player is treated equal, modern titled often favor those who can pay in more with cooler looking gear and other flashy items. Even when a game doesn’t give a combat advantage those who pay more get cooler seeming items which leaves those who can only afford the base game left behind.

If a player is already purchasing a game do you feel like there should be the option of excessive extra content? Does including the option of purchasing more content limit developer’s ability to elongate the lifespan of a game?

Feel free to share your relevant ideas in the comment box below. Refrain from attacking other individuals instead support your ideas with personal experiences and feelings about our topic.

2 Comments on Discussion: Video Game Microtransactions – Do they Add Content or Subtract from Experience

  1. I don’t really see them as a bad thing… I think it’s only when games stop giving value to their free-to-play user base that it becomes an issue, since you can never get anything unless you spend real money.

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