We had the pleasure of catching up with the lead level designer at Gearbox for Borderlands 2 at E3 2013. Not only were we able to get a chance to play a short demo of the upcoming DLC for the game, entitled ‘Tiny Tina’s Assault on Dragon Keep’, we got chance to speak with Brian in detail about the 4th and final campaign content being released next week as well as interviewing him regarding the content itself. Though this may be the final campaign content released, it has been made clear that there is still more DLC to come still and here I am thinking with this new add-on (which will be included in the Season Pass) combined with the previously released content, that it is a hefty amount of DLC for a single game. Still Borderlands is a rather popular franchise mixing RPG, first-person shooter and a level of humor you do not normally see, not to mention how creative the games are.
Tiny Tina’s Assault on Dragon Keep will be available for the Xbox 360, Playstation 3 and PC on June 25th. So it was one of the few things we were able to get a look at during E3 2013 which we would not have to wait at least half a year to play. That said Brian gave us some pretty awesome details regarding the upcoming content, which one of the biggest details of it is the shear size and creativity of it. It is practically like playing another Borderlands game especially if you have not gotten to try out the new Psycho Bandit class as it is bigger then any of the DLC campaigns released before combined. There is basically new everything in the content with reminders and cameos from past add-on content as well as the game itself. You could probably run through the content as fast as possible just concentrating on the main story missions in 8 hours (which is generally good for the any add-on content), but playing all the side missions and exploring everything could take you 10 to 12 hours.
Just touching on some things that were not mentioned in the interview are the new addition to Buffs in the game. We saw a red fairy which if you caught actually gave you a health buff so who knows what other kinds there are in the DLC. Of course there are so many enemies that each area has its own enemy and one that we came across were skeleton which if you shot off there head, they would blindly attack anything or anyone near them making them a unique addition, but I got the feeling that was only the tip of the iceberg when it came to how many enemies there were added. There is a gun that shoots exploding swords… enough said there. The main premises of the content is Tiny Tina playing an RPG table top game with her friends which happen to be all the Vault Hunters from the first title while you are there players in a game that takes place in Tiny Tina’s head where who knows what is possible. If I had to describe her in words, I just couldn’t as it is truly something you have to witness yourself with her being a product of her environment growing up in the Borderlands. Though there is a level a humor that emanates from her that can certainly not be compared to anything or anyone else.
The new DLC comes out on June 25th (this Tuesday) for the Xbox 360, Playstation 3 and PC however we were also able to hear some more about the content from Gearbox Creative Director, Paul Hellquist in response to a number a media outlets and press. Paul as well as Brian had mentioned how surprised Gearbox was from the popularity if the Torgue DLC, so he will actually make a physical appearance in the new content for the first time which I am sure any fan will be excited about, not to mention cameos and such from familiar Borderlands themes. Roland will actually have a significant role in the plot of the story as any fan of the game knows where he is now and he actually took in Tiny Tina raising her in a way. Gearbox also not only listened to the fans and read the forums, they really seemed to go all out with this content, which I still have not fully played. Though anyone who has been playing from beginning knows that you can rack up a large amount of Eridium which is a currency that became more and more obsolete as time went on. Now you can use it to open the new vault cases where you roll dice to determine the rarity of the item, use it on new slot machines as well of other things too instead of it just wasting space in your wasteland wallet. There are even Shrines that you will be able to use Eridium on.
There will be new class mods in the DLC which are meant to add a fantasy sort of aspect to you class. As Paul put it; you may find a mod the changes “a Commando into a Knight” or “an Assassin into a Ranger” if you get the idea as it goes along with the RPG that is being playing in the mind of Tiny Tina. With enemies ranging from Dragons to Skeletons along with all new art being a large part of what is making up the content, there is no doubt that fans have a lot to look forward to. When asked about raid bosses, Creative Director Paul Hellquist said that there is one encounter with four raid bosses in it! Adding that players are just too good. I can agree with that to a degree when it comes to the hardcore fans but either way gamers will have their hands full, enjoying the new content. Without even playing it in its entirty I can already tell it will be good and for anyone who has not had an opportunity to try the new Pshyco Bandit class out, this would be the perfect opportunity, while the previous update raised the level cap to 61. Tiny Tina’s Assault on Dragon Keep will cost $9.99 or 800 Microsoft Points if you are not a current Season Pass holder which I would deeply advise to anyone interested in the game.