E3: Telltale’s Walking Dead 400 Days DLC and Season 2 Hopes and Expectations

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With E3 creeping up we here at GamersBliss are crazy excited to see what this next evolution of gaming is going to bring. This past year we have seen some amazing titles and a real shift in gaming to more character-driven stories that connect with gamers in ways we haven’t seen before. One of the most profound gaming relationships we had the privilege of seeing was that of Lee and Clementine in Telltale Games’ “The Walking Dead”.

Well, over the past few days, Telltale Games has been releasing short teasers on Vine, titled Day 2(Vince), Day 220(Bonnie), Day 184(Russell), and Day 236 (Shel).

Now despite these being very brief, there is a fair amount of information here. The first thing that I noticed was that Vince is day 2, 182 days earlier than any of the others. This leads me to think that Vince is likely the protagonist of this story, with Bonnie, following immediately after, possibly being somebody important to him. I say this because the first two vines are separate from the last two in that they do not have the neon number flashes(I’ll get to those in a second), so Vince and Bonnie are likely linked. Russell looks to be young, recent high school or college grad, and I think it is safe to assume that Shel is a young, possibly Clementine aged, girl who finds her way to the group.

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Now the biggest bit of information from these comes in these last two, with the neon lights, first flashing the number 4 in Russell’s Day 184 video, and 00 in Shel’s. Put those together and what do you get? That’s right 400.

But who cares about 400? What does 400 mean? Well, this just popped up on Steam’s website.

"Walking Dead 400 Days DLC"

“Walking Dead 400 Days DLC”

So, it looks like we’re not looking at teasers for Season 2 of “The Walking Dead” but a DLC add on, something that writer Gary Whitta had alluded to before. Not season 2 yet, but I’m fine with any amount of more Walking Dead.

Now that being said I want to talk about Season 2, and some of the things that need to be done.

“The Walking Dead”, as I said, is one of the better games to have come out last year, and one of my personal favorites, but for Season 2 they need to step it up to make something equally memorable.

One of my gripes for “The Walking Dead” was the illusion of choice. I played through the game a few times, getting different endings and different teams, but I was disappointed by the fact that there were only so many options. The biggest instance of this is the Lilly and Carley/Doug situation. I tried, so many times, to make it so that Carley lived. Tried playing it through helping Lilly with EVERYTHING, completely shattering my relationship with Kenny, and she still iced Carley. I still don’t get why there can’t be a way to play through that has Carley living and Lilly being abandoned or killed. The story could progress in the same way, even better I think with a love interest that can develop and mature between Lee and Carley. It would have been great to see this post-apocolyptic Lee, Carley, and Clementine family form, and then get slowly town away, but she was taken out before this could happen.

Sorry Carley, I tried....

Sorry Carley, I tried….

This is exactly what I want to see changed in Season 2. I don’t want any bottleneck options. Thats what made the game sound so appealing, that the decisions carry throughout the episodes and that one decision in a previous episode would have lasting effects. This was true to some extent, but moments like the one above, made me feel less in control and more along for the ride.

That being said, I’m crazy excited for the 400 Days DLC and despite these not hinting at Season 2, I’m sure Season 2 of Telltale Game’s “The Walking Dead” will knock our socks off.

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Author: Ben Wright View all posts by

One Comment on "E3: Telltale’s Walking Dead 400 Days DLC and Season 2 Hopes and Expectations"

  1. That Guy July 8, 2013 at 7:09 am - Reply

    No, the game shouldn’t give the player total control over every faucet of the outcome, or there would be no point in playing. In real life things happen that are entirely out of our control, so a game that uses its players’ decisions in the way TWD does needs to reflect that. The deaths of Carley, Doug, Katjia, and Duck represent the fact that sometimes, no matter how hard you try, there’s just nothing we can do and we have to do our best to push on.

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