Why World War II Shooters Are Ready for a Comeback.

With the release of Call of Duty 4 in 2007, Infinity Ward single-handedly wiped out World War II games from the mainstream. The shooter genre was transformed into a cash grab for many developers. The time for World War II shooters to die off was perfect. The lackluster Medal of Honor: Airborne had just tanked, Call of Duty released its first entry into the Modern Warfare series, and gamers had grown tired of the same setting in World War II. No longer were we storming the beaches of Normandy, fighting off banzai attacks, and having Tiger tanks pop out of nowhere. Now we had a whole new battlefield. UAVs, Terrorism, nukes, and more guns than anyone could imagine. The new era of shooters felt fresh and was welcomed by many. Five years later, gamers are sick of the current era of shooters.

Since 2007, Only a handful of triple-A World War II shooters have been released. Those included are: Call of Duty: World at War, Battlefield 1943, Wolfenstein, Brothers in Arms: Hell’s Highway, Sniper Elite V2, Red Orchestra 2, and The Saboteur. The list for games released since 2007 in the modern setting include: Call of Duty 4, Modern Warfare 2, Modern warfare 3, Call of Duty Black Ops 2, Battlefield Bad Company, Battlefield Bad Company 2, Battlefield 3, Medal of Honor, Medal of Honor Warfighter and many more. The main problem with modern shooters is the lack of balance they offer via multiplayer and the stale rehashed story. You are a soldier in special forces squad. A terrorist has decided he will either start World War III or set off a nuke. You eventually hunt down the suspect, after many explosive set pieces, and bring him to justice, AKA kill him. Sound familiar? Many World War II shooters rehash the same historical setting aswell, but rarely do they tell the story form the same perspective. The best example of this is Medal of Honor Frontline. You take the role of a top secret agent in the OSS branch and solo your way through many interesting stories.

World War II shooters may not be welcomed back that easily though. Activison and EA both have an iron grip on the newest generation of gamers and many will not accept a shooter that is set in a different era. The proof is already out there. Besides the zombie mode, not many gamers stayed loyal to World at War. The majority of players flocked back to the previous entry in the COD series. The majority of gamers simply do not want a World War II shooter, while a persistent minority of gamers would love a throwback to World War II.

With the rise of Kickstarter, a World War II shooter has to certainly be made in the near future. If the large publishers do not decide to make an alternative to the current era of shooters, it will eventually go down the path of Guitar Hero and Tony Hawk. Current shooters have already lost the minority of gamers who prefer something new. Only time will tell when they loose the majority. With the current Frostbite 2 engine, EA has no excuse not to publish a new entry into the Battlefield series, set in World War II. Call of Duty may be even more stubborn to change than Battlefield, but Activison cannot keep rehashing the same game year after year.

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