Did Skyward Sword Really Force the Zelda Series Downhill?

SkywardSword

The Zelda series has been one of the most well known in the gaming industry for years. This quickly became to be one of the most beloved series and has been able to keep its fans happy for an incredibly long time. Players fell in love with every aspect about Zelda. Quite frankly this series hears little to no complaints from most gamers. The latest release in the series was called The Legend of Zelda: Skyward Swords, a game that fans were anxiously awaiting and a game that most everyone placed all hope on. As it quickly proved itself to be a success in sales, it just didn’t have the same instantly classic feel as most other titles in the series contained. What made this game less of an ‘attention grabber’ compared to other titles in the series? Could this mark the start of a downwards spiral for one of the most beloved franchises in the gaming industry?

Like everyone should know, Skyward Sword was released for the Nintendo Wii. The Wii had become a console for the lesser hardcore gaming audience as the Zelda series is a game for a much more hardcore crowd. The mix of the two didn’t set right in most households. While the lesser of the hardcore audience wanted to play dance and fitness games the hardcore audience swarmed to buy The Legend of Zelda: Skyward Sword. These hardcore fans were quickly disappointed to see how much Nintendo focused the gameplay around their motion controller.

The game focused so much on the motion control option those who didn’t buy the special edition of the game were forced to purchase a Wii motion plus controller to play the game just for more accuracy. The audience it attracted wanted to play a video game not run around the room as if they were Link himself so some of the moves that were required to play the game, such as throwing or rolling bombs, became a tedious task more so than an immense enjoyment.

The way this game was marketed was to the right audience but the way it controlled wasn’t. This created a problem to where some didn’t enjoy the game at all. Even with an instant classic feeling story, revised and impressive graphics and a good take on the game overall, it didn’t turn as many heads as previous Zelda titles because of the lack in control compatibility to the players desires.

This may not mark the fall of the Zelda series but it should definitely be a wakeup call to Nintendo. With the Wii U being released over the next few weeks all eyes are on Nintendo. Gamers know that there will be another Zelda game and they will surely be excited when it is finally announced, however, Nintendo need to keep every aspect of what fans of that specific game wants in mind while they are developing this game. Even though Skyward Sword was released a little under a year ago it is important to note the likes and dislikes of the game when there is a possibility that another installment to the series is possibly being worked on as we speak! What were your favorite and least favorite parts about Skyward Sword? Was there something you would change or was the game perfect how it was? Join the conversation below to have your voice noticed as Nintendo thinks about aspects to possibly add into a Zelda game for the Wii U.

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Author: Guest Poster View all posts by

5 Comments on "Did Skyward Sword Really Force the Zelda Series Downhill?"

  1. Willy November 8, 2012 at 2:32 pm - Reply

    Having direct competition with Skyrim, and being on a system where it’s next-gen successor was just announced caused a lot of hype to be lost quickly.

    The game itself probably had very little to do it, unless you were expecting something new instead of more of the same.

  2. Andres November 8, 2012 at 2:35 pm - Reply

    In my opinion, the writer of this article is wrong,- skyward sword was a great game, had a decent chellenge (similar to wind waker, wich in my opinion is far more harder- than game like twilight princes) and if Nintendo didnt focused on gmeplay it wouldnt be Nintendo anymore, Skyward Sword was a departure from what we may call a “traditional” Zelda game but that does not mean it is wrong, actually the game turned out to be excellent, with great level desisng, top notch control and an origin story to Zelda, Skyward Sword is one of the greatest games on wii (compared to other incredible games like Super mario galaxy).

  3. oh yeah November 8, 2012 at 3:10 pm - Reply

    Skyward sword was Awsome and the control was great. The combat was the most engaging I have experienced in any game.

  4. concretecactus November 8, 2012 at 4:50 pm - Reply

    Skyward Sword was the worst Zelda game in a long time. Repeated bosses, repeated areas, little exploration, very few characters (no post man WTF). Skyward Sword was obviously mode by a younger team that had little Zelda experience. The only things that saved it were the dungeons and the story.

  5. DekuJohnny November 8, 2012 at 6:42 pm - Reply

    If anything it forced the series uphill. The game was excellent. The story was great, the graphics were beautiful and the gameplay was refreshing. The Wiimote+ improves the controller tenfold. I don’t know where you got that people had problems with it, if you configure it correctly there are no problems. I first got my Wiimote+ for Red Steel 2 and noticed a huge difference. Skyward Sword was the most responsive motion control game I’ve ever played, fighting with the Wiimote meant having to time my swings correctly, I felt like I was Link. I can’t wait to see how Nintendo implement the Wii U gamepad in the next installment but if they decided to keep the current control method you’d get no arguments from this guy. The only problem I had was how they managed to create an even more annoying companion than Navi.

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