A ton of news on Call of Duty: Black Ops 2 has hit the web with everything being detailed from all the weapons in the game, their attachments, the entire create-a-class system just about everything you need to know when it comes to customization in the game. The highlight being that there will be no more kill streaks but rather ‘Score Streaks’ instead which is something that is not new being in gaming like Homefront which I gave an excellent review on GamingBolt.com for, because of having such a great multiplayer aspect. There will also be no Pro Perks in Black Ops II along with there being a strict 10 Point Create-a-Class system. If you are dying to catch some gameplay checkout the live stream schedule Treyarch is having for multiplayer sessions here.
This new 10 point system will no doubt change the way multiplayer is player in the next game in the Call of Duty franchise. I hope Treyarch will redefine the franchise with Black Ops II as this new system seems to balance things out more along with the other features in the game. The way the 10 point create-a-class system works is that you will have a maximum of 10 points to use on creating your class whether it be weapons, weapon attachments, perks, lethal/non-lethal equipment such as grenades (lethal) and everything else involved in creating your class. There is one exception to broaden the point system by using a point on a ‘Wild Card’ which will give you an additional item for your class to use including one of the following:
- Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
- Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
- Overkill — Take a primary weapon as your secondary weapon.
- Danger Close — Take a second Lethal.
- Perk 1 Greed — Take a second Perk 1.
- Perk 2 Greed — Take a second Perk 2.
- Perk 3 Greed — Take a second Perk 3.
- Tactician — Take a Tactical grenade in place of your lethal Grenade.
Now for all the Score Streaks as all those assists you are used to getting are much more worth while along with all the points you may gain in tactical game modes like capturing a flag, etc. Here are all the Score Streaks and their requirements:
- RCC — 325 points — A remote-controlled car packed with explosives.
- UAV — 375 points — Shows enemies on the mini-map.
- Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
- Care Package — 450 points — Air drop a random Scorestreak.
- Counter-UAV — 475 points — Temporarily disables enemy radar.
- Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
- Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
- Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
- Death Machine — 600 points — Your own personal handheld mini-gun.
- Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
- War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
- Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
- AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote-controlled.
- Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy’s mini-map.
- Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
- Escort Drone — 1000 points — Get personal air support from an escort drone.
- Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
- EMP Systems — 1050 points — Temporarily disables enemy electronics.
- Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
- VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
- Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
- Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
Black Ops II also has its returning Zombie Mode along with a new versus Zombie Mode which I can’t wait for as I am sure other fans feel the same way. Of course whether in multiplayer, killing zombies, battling in the future or in the campaign, you will need weapons to annihilate the enemy. So here are all the primary as well as secondary weapons and attachments in Call of Duty: Black Ops II:
- Type 25
- Sig 556
- Chicom QCB
- Skorpion EVO 3
- Seiga 12
Light Machine Guns:
- Mk 48
- Riot Shield
- Combat Knife
Primary Attachments (Assault Rifles Only):
- Reflex Scope
- Target Finder — Sight which highlights enemies when they enter the field-of-view
- Hybrid Optic
- Fast Mag
- Adjustable Stock
- Grenade Scanner
- Millimeter Scanner
- Grenade Launcher
- Select Fire
- Extended Clip
Secondary Attachments (Pistol Only):
- Extended Clip
- Fast Mag
- Dual Wield
- Laser Sight
Below is all the equipment you can use, simply being split up into lethal and non lethal items. Following that are all the perks in the game, which again I must remind you that there is no pro versions of perks in Black Ops II so what you see is what you get.
- Grenade — Produces lethal radius damage upon detonation.
- Semtex — Grenade that sticks to surfaces before detonating.
- Combat Axe — Retrievable axe that causes instant death upon impact.
- Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
- C4 — Plastic explosive device that can be set and triggered remotely.
- Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.
- Sensor Grenade
- Shock Charge — A deployable charge which stuns enemies that enter its proximity.
- EMP Grenade
- Tactical Insertion
- Smoke Grenade
- Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
- One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.
No Pro perks will be included in Black Ops II
- Flak Jacket — Take less explosive damage.
- Ghost — Cannot be detected by enemy UAVs while moving.
- Blind Eye — Unaffected by AI-controlled perks.
- Hardline — Receive bonus score points.
- Lightweight — Move faster, take no damage from falling.
- Hard-wired — Immune to counter-UAV and enemy EMPs.
- Scavenger — Replenish ammo and grenades from fallen enemies.
- Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
- Toughness — Flinch less when shot.
- Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
- Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
- Dead Silence — Move silently.
- Extreme Conditioning — Sprint for a longer duration.
- Tactical Mask — Reduce the effect of flash, concussion and shock charges.
- Awareness — Enemy movements are easier to hear.
- Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.