With Comic-Con underway, the creators of Gears of War 3 came to the legendary Comic-Con to discuss there upcoming video game, Fortnite – a cooperative, sand-box survival game. While the panel discussed about Fortnite, it was announced that game would be the first title for Epic to use it’s next-gen Unreal engine 4 technology. Also, the title will be PC exclusive which I’m sure will disappoint a lot console gamers.
Jessen states that the game is about exploration, scavenging gear and fort building while, wave after wave of relentless zombies chase after the brain of you and your unfortunate friends. - Sounds like fun to me. Just let me get my cricket paddle first. “Don’t leave home without it” I always say…or is that American express?……either way you get my drift.
“Building is really the core of the game,” Jessen says. “Everything you find allows you to build and improve your structure.” Epic says the game will have lots and lots of loot buried within the sand-box.
Epic’s demonstration displayed playable prototypes of the game using Unreal engine 3. It showed the many ways players will be able to upgrade their weapons.Weapons like a crossbow, can be outfitted will explosives and electric shocks. Also shown was the different types of enemies and some of the structures players will see in Fortnite.
During the panel, Cliff Bleszinski stated that “This is a PC designed game, shipping exclusively on the PC”. Screen shots were shown of the game running on the next-gen Unreal engine 4. The dazzling lighting and model improvements enhance the cartoonish world of the game. - Staying away from the dark and gritty feel of other Unreal engine run games and choosing a more cartoon-esque one instead. I’m not much of a fan of the move on there part but, I’m sure it’ll still look gorgeous…and maybe we’ll smile more while we kill. Gotta always look on the bright side.
Originally, Bleszinski said,” Fortnite followed a more traditional post-apocalyptic aesthetic, but the team found the style “depressing.” As an example, Designer Pete Ellis showed the evolution of one of the game’s zombie-like enemy types, The Husk, and its transition from a scary undead to its current more cartoonish style. The panel also revealed the name of the previously revealed enemy, the squat, teleporting Troll, which Bleszisnki described as “a manifestation of everything on the Internet that I hate.”
Epic explained the building aspect of the game with the gameplay running on UE4. It’s complex structure building that lets players build and edit each wall with a 3×3 grid, lay down stairs, roofs, and windows, sculpting them to suit a particular need. Epic showed a Fortnite character using an axe and sledgehammer to break down walls to reclaim materials, including wood, tile and brick. - A lot breaking and building it seems, hope its not too time consuming, cause I need to be killing asap and yes, I am a bit trigger happy…but like that old saying, “Killing a zombie a day, keeps the doctor away!” I mean really, what is a apple really gonna do in a zombie filled world?! Projectile!!!
Bleszinski and Jessen gave the impression that Fortnite would continue to change after it’s release, with updates that could completely and drastically change the initial gameplay.
When asked about if the game would be free-to-play, Epic hesitated and instead answered that they weren’t talking about pricing plans just yet. No release date were announced with Jessen saying, “we’re trying to put the game out as soon as we can.”
- Well, I’m looking forward to killing, breaking, building, and looting in Fortnite…How about you?